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Metalhead Software Logo

UI/UX Designer / Artist

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WORKING WITH US

Metalhead Software is a small but growing game studio in downtown Victoria, BC. We’re a tight-knit team that pours a ton of passion into our own original, high-quality content and we have a lot of fun doing it.

You won’t find us chasing industry trends or implementing exploitative gimmicks. We simply focus on polished, gameplay-first titles aimed to please our community. We take our craft very seriously but at the same time you’ll find our day-to-day work environment is about as casual as it gets. We try to keep it light around here – you gotta have fun to build fun!

We work in the sports genre right now, but our personal interests span the whole gamut of gaming (from board games to twitch shooters to JRPGs) and we aim to channel our diverse inspirations into fresh, well-implemented ideas in the sports genre.

We’re still small enough that any one of us is usually jumping between a few areas over the course of a project rather than working in a single specialization. That doesn’t mean we don’t like specialists (we do!) but if you happen to be interested in developing some secondary skills beyond your main thing, that’s probably something that jives well with us.

JOB DESCRIPTION

We’re still a small squad and we need to jump around between different areas over the various stages of a project. Your role during pre-production could look quite different by the time we’re on the home stretch before a release, so we’re looking for someone whose Mojo is well suited to that.

This position will have you building interfaces and screens for a large multi-platform sports title. You will work closely with the engineering and gameplay teams to realize and quickly iterate on new concepts, as well as finish and polish the final product. Your tasks will include creating static concepts and promotional graphics, building and animating engine-ready game assets, and channeling feedback from team members and users into iterative improvements on existing game interfaces.

Let us know how your experience relates to the qualifications below. We would also like to hear which type(s) of work you're most excited to spend your time on.

Required:

  • A passion for creating slick, readable, easy-to-use game interfaces
  • Experience building interfaces for games, apps, or the web
  • Comfortable working within toolset and performance constraints
  • Proficiency in Photoshop

Desirable:

  • Experience building interfaces for console and PC games
  • Experience designing for variable resolution / aspect ratio
  • Animation experience (2D or 3D)
  • Traditional illustration skills
  • Experience with iconography
  • Experience creating promotional assets
  • Experience with 3ds Max or other 3D software

 

Regardless of your specialization, a few things we’re looking for:

  • Passion. You love to play games as much as you love to make them and you continually seek to hone your craft.
  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it’s time to get ‘er done and move on to the next thing. Quality is important, but so is speed!
  • A willingness to branch into areas outside your core expertise. It’s just a fact of life in a small studio as we adapt to the changing demands at each stage of a project.
  • Drive to execute. Projects you’ve started in the past (work or school) got finished, and got finished properly…and it had a lot to do with you.
  • A sense of humor. At least enough that you can tolerate our dumb jokes.
  • Willingness to relocate to Victoria if it’s not already your home. It’s awesome here.

We’re looking for the right personality as much as (actually probably more than) the right skill set, and are open to different levels of experience/seniority.

HOW TO APPLY

  • Just send us an email – jobs@metalheadsoftware.com – only as long as it needs to be to tell us what your passions are and how that might make us a good match for you.
  • Please provide a portfolio of your previous work, including any professional, personal, and/or hobby projects (if they’re collaborative/group projects, please describe the specific bits you worked on). A link is great for anything on the web, but if you want to share anything else a private Dropbox link is best.
  • Given that we’re open to different experience levels, salary expectations are helpful - especially for more experienced applicants.
  • In case you missed it earlier, we require that you’re in (or willing to relocate to) our awesome city of Victoria, BC.

Posted: December 8, 2018
Closes: February 6, 2019