We’re still a small squad and we need to jump around between different areas over the various stages of a project. Your role during pre-production could look quite different by the time we’re on the home stretch before a release, so we’re looking for someone whose Mojo is well suited to that.
This position will have you building interfaces and screens for a large multi-platform sports title. You will work closely with the engineering and gameplay teams to realize and quickly iterate on new concepts, as well as finish and polish the final product. Your tasks will include creating static concepts and promotional graphics, building and animating engine-ready game assets, and channeling feedback from team members and users into iterative improvements on existing game interfaces.
Let us know how your experience relates to the qualifications below. We would also like to hear which type(s) of work you're most excited to spend your time on.
Regardless of your specialization, a few things we’re looking for:
We’re looking for the right personality as much as (actually probably more than) the right skill set, and are open to different levels of experience/seniority.
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About Metalhead Software Inc.
Metalhead Software is a small but growing game studio in downtown Victoria, BC. We’re a tight-knit team that pours a ton of passion into our own original, high-quality content and we have...